Shih-Wen Huang 黃詩雯
Artist-Researcher · Interaction Designer · Educator
Shih-Wen

I create systems people learn through.

My practice turns research into interactive platforms, workshops, visualizations, and physical outputs. Working across cultural data, Human-AI interaction, and material practice, I design tools that help people question sources, understand structure, and make with agency.

LACMA Art + Technology Lab Verizon -62% churn Global YO +25% conversion Falling Walls Top 30 Art & Science 2026
Systems as artworksResearch to system designProductive FrictionCode & Craft StudioFalling Walls 2026 · Art & Science Top 30Expanded 2026 · accepted art paperVibeweaving · traceable generative systemTravel Tiles · museum to clayTX-Z · sound to scorePalace Loom · archive to textile conceptLACMA Art + Technology LabVerizon · product systemsGlobal YO · growth design Systems as artworksResearch to system designProductive FrictionCode & Craft StudioFalling Walls 2026 · Art & Science Top 30Expanded 2026 · accepted art paperVibeweaving · traceable generative systemTravel Tiles · museum to clayTX-Z · sound to scorePalace Loom · archive to textile conceptLACMA Art + Technology LabVerizon · product systemsGlobal YO · growth design
01 · Artist statement

The artifact is the system.

I work at the intersection of cultural heritage, AI, interaction design, and material practice. My work treats data as material memory rather than behavioral control.

My work asks how generative tools can carry source, authorship, and cultural context instead of flattening them into anonymous style. The system is where the public encounters the problem, learns its logic, reflects on its stakes, and makes an output that can travel into material form.

Source 01 Indigenous Taiwanese weaving
Source 02 Taiwan majolica tile
Source 03 Calligraphy + sound
Source 04 Archival fragments
Research System logic Public interaction Material output
Algorithmic Stewardship Productive Friction Heritage Legibility 3C: consent / credit / commercial use
02 · How I work

Research becomes structure.

My method moves from fieldwork and mixed methods into system design, interaction, reflection, and material output. Productive friction is the way I keep people in authorship: slowing the workflow just enough for them to see what the system is doing.

Principle 01

Research the problem.

I begin with people, context, cultural memory, behavior, and material conditions. The research is not background. It becomes the source material for the system.

Field + mixed methods
Principle 02

Design the bridge.

The system turns complexity into something people can encounter: visualizing data, exposing logic, and making reflection part of the interaction.

System design
Principle 03

Make it tangible.

The output should not stay abstract. It can become a tile, textile, score, workshop, or object that people understand through making and can hold afterward.

Craft + output
03 · Product systems

Commercial systems with shipped metrics.

This is where the same system method enters commercial products: mobile apps, growth flows, design systems, and measurable behavior. The proof is not that these systems are more real. The proof is what changed after they shipped.

Native iOS + Android Growth and checkout Design systems Measured outcomes
Lead product designer · Native iOS + Android

Verizon Home Security

Users managed one security system across three separate apps. Churn spiked after storage limits because the upgrade moment felt like a cold upsell.

System move

I replaced the popup with an inline storage meter and upgrade triggers tied to the user journey, so the prompt showed up when the value was already visible.

View case study →
-62% churn rate · post-storage cohort
Senior product designer · Mobile web + React Native

Global YO eSIM

An 80% drop-off in a 1-click checkout first looked like a speed problem. Testing showed the real issue was confidence at confirm purchase.

System move

I changed the flow into a 3-step compatibility check with plain-language confirmation. It took a little longer, but people knew what they were buying.

View case study →
+25% first-time conversion · 2-week rollout
04 · Code & Craft Studio
Code&Craft

Systems for learning, traceability, and making.

Code & Craft is the studio umbrella for my generative systems, workshops, and physical editions. The studio turns research into interactive tools that let people question a source, learn its logic, reflect on its stakes, and make an output they can own.

Input field research · data · cultural source
System rules · interface · provenance
Output workshop · edition · object · score
Research System design Pedagogy Traceability Physical practice
Systems under Code & Craft · Practice 01

Vibeweaving / The Algorithmic Loom

Vibeweaving is the flagship art/science system inside Code & Craft. It responds to AI cultural flattening by keeping source, structure, and learning visible in the act of generation.

Sibling systems

Same method, different materials.

Travel Tiles, TX-Z, and Palace Loom show the same studio logic moving across ceramics, sound, archives, performance, workshops, and take-home artifacts.

Practice 02 · pattern to clay

Travel Tiles

A cultural-pattern learning system that moves from museum reference to motif logic, composition, and ceramic output. It treats decorative traditions as grammars, not flat images.

MuseumPattern logicClayLineage
Practice 03 · sound to score

TX-Z

A browser sampler and workshop system for listening, slicing, performing, and printing a score-zine as a physical trace of the composition.

Sound toolWorkshopPerformanceScore-zine
Practice 04 · concept study · open-data archive

Palace Loom

A speculative Vibeweaving system that turns public museum records into generative textile structures. It keeps source object, dynasty, technique, license, and provenance visible, so the archive becomes a material learning system rather than anonymous style.

NPM open dataProvenanceArchive-to-textileSpeculative concept
05 · Generative studies

Sketches that think out loud.

Computational studies and research artifacts at the seam of calligraphy, weaving, provenance, and data. This section holds accepted papers, spatial interfaces, and earlier sketches without confusing them with the larger Code & Craft systems.

Awards & selections
Falling Walls Breakthrough of the Year 2026
Art & Science · Shortlist · Top 30 projects worldwide
Vibeweaving was selected for the 2026 Shortlist in the Art & Science category, recognizing the project’s approach to generative systems, cultural pattern logic, provenance, and human agency.
Institutions & labs
2026 · Algorithmic Stewardship
Spatial governance system for born-digital heritage, developed within the Lab's program.
Fu Jen Catholic University
Workshops · computational pattern-making
University workshops built on the Vibeweaving teaching system.
Leading roles
Founder & Principal, Code & Craft
Studio · creative tools, generative systems, workshops
Headline studio systems: Vibeweaving, Travel Tiles, TX-Z, and Palace Loom.
Lead Product Designer, Verizon
2024-25 · Home Security · -62% churn
Senior Product Designer, Global YO
2023-24 · eSIM · +25% first-time conversion
Teaching & talks
Workshop lead, productive friction & creative coding
STEAM · pattern, code, AI, materials
Sessions translating sound, tile, and textile systems into hands-on making.
Invited talks & juries
Available on request
Lecture, panel, and review materials can be shared with the CV.
Publications & conferences
Expanded 2026 Conference · Art Papers Track
2026 · Lineage Canvas · accepted for presentation and publication · 20% acceptance rate
Accepted art paper: “Lineage Canvas: Productive Friction in Born-Digital Heritage.” The work frames generative heritage as a governed cultural process through visible lineage, embedded governance, and interaction-level accountability.
Press & exhibitions
Coverage & shows
Compiled for review
Press features, exhibitions, and selections are organized as a concise dossier.

Need the formal version? I can share a CV, project list, talks list, references, and selected documentation in one review-ready dossier.

Request dossier →
07 · Writing & ideas

Thinking out loud.

Notes on productive friction, creative tools, and what happens when AI meets culture.

Accepted art paper

Lineage Canvas

“Productive Friction in Born-Digital Heritage” presents a spatial interface where lineage, consent, governance, and refusal become part of the artwork rather than metadata added afterward.

Expanded'26 Art Paper
Research framework

Productive Friction

How small, well-timed pauses, constraints, and critique points can keep agency, judgment, and authorship active inside Human-AI creative tools.

PhD focus
Framework

Algorithmic stewardship

How to design generative systems that keep source, consent, credit, and cultural context visible instead of treating cultural knowledge as anonymous input data.

In progress

Let's build something worth slowing down for.

As an artist-researcher, interaction designer, and educator, I work across cultural data, Human-AI interaction, feminist approaches to AI, and material practice. My work begins with research and becomes systems people can question, learn from, and make tangible.

Whether you are hiring a product designer, inviting a studio project, planning a workshop, or developing a cultural technology collaboration, I bring research, systems thinking, user psychology, craft, and working prototypes into the same room.

Open to roles, research collaborations, residencies & fellowships · Represented enquiries welcome