Product Designer · Creative Tools · AI Interfaces · Research

I design tools
people actually learn from.

Most AI tools try to make everything instant. I do the opposite: I design interfaces that help people understand what the system is doing and stay in control of the outcome. I call this productive friction. It works in enterprise dashboards, generative art tools, and everything in between.

Shipped: Verizon (62% churn reduction) · Global YO (25% conversion lift) · TX-Z (browser instrument) · Vibeweaving (0→1 creative tool)
What I do Creative tools, AI-novice interfaces, human-in-the-loop workflows
How Research, prototyping, design systems, data visualization
Also Workshops, consulting, talks on AI + design + culture
Creative Tools AI-Novice UX Data Visualization Research & Workshops
01. My Approach

Productive Friction

Every AI tool wants to be faster. But speed without understanding creates users who can't tell good output from bad. I design moments that slow things down just enough for people to think, check, and learn. The result is tools that actually build skill over time, not just dependency.

01
Pause Points

Before the system acts, give people a moment to review what's about to happen. Not a confirmation dialog. A genuine checkpoint where they can catch assumptions early.

Reflection
02
Fading Scaffolds

Show the full guidance when someone is new, then gradually pull it back as they get comfortable. The interface teaches first, then trusts.

Learnability
03
Safe Constraints

Set boundaries that channel creativity instead of limiting it. Pair every constraint with a clear undo path so people feel safe experimenting.

Reversibility
02. Selected Work
I

Enterprise Product Design

Redesigning complex native apps where small UX decisions have outsized business impact.

2024–25
Verizon Home Security
Lead Product Designer · Native iOS + Android
Problem
Users managed one security system across 3 separate apps. Most churn happened right after storage limits hit, when the upsell moment felt hostile.
What I shipped
Unified native dashboard with lifecycle-based upgrade triggers. Instead of cold-pushing upsells, I intercepted users at natural friction points like storage full or new device added. Built the component library in Figma and handed off to 2 iOS + 2 Android engineers.
Key decision
Killed the "upgrade now" modal. Replaced it with an inline storage meter and contextual prompt. Engineering pushed back on the extra state tracking, so I scoped it to 1 sprint by reusing the existing usage API.
View Project ↗
−62%
Churn Rate
Post-storage-limit cohort
II

Creative Tools & Computational Culture

Building tools where the interface itself teaches you how the system works.

2026
TX-Z
TX-Z / Browser Sampler
Design + Engineering · Vanilla JS, Web Audio API, Canvas
What I built
A dual-deck DJ sampler that runs entirely in the browser. No backend, no plugins. Client-side onset detection slices any track into 16 playable pads automatically. Sub-3ms audio latency by pre-decoding full tracks into AudioBuffers.
Key decision
Traded memory (~10MB/min) for instant pad response by decoding entire tracks upfront instead of streaming. The <audio> tag added 50ms of seek delay, which is unacceptable for a musical instrument.
Design language
Modeled after Pioneer CDJ and Teenage Engineering OP-1. Brutalist hardware aesthetic with a 2-color system (red + amber on black). Every control maps to a physical metaphor: jog wheels, crossfaders, transport buttons.
Play TX-Z ↗
<3ms
Audio Latency
Web Audio API, 44.1kHz
2025
Vibeweaving Studio
Wenever.ai · Design + Dev · React, Canvas, GPT-4
What I built
A generative design tool that teaches computational pattern-making through progressive scaffolds. The guidance withdraws as users gain confidence. Shipped as a standalone web app with plans for university workshops at Fu Jen Catholic University.
Key decision
Added deliberate friction: before generating a pattern, users set constraints manually (color count, symmetry axis, thread density). Slowing the "make" step means users learn the system, not just the output.
View Live App ↗
0→1
Shipped
Solo design + dev
III

Growth & Conversion Design

Sometimes the best way to convert users is to slow down and help them understand what they're buying.

2023–24
Global YO eSIM
Senior Product Designer · Mobile Web + React Native
Problem
80% drop-off in a 1-click checkout flow. Analytics said users left at "confirm purchase." Usability tests revealed they were anxious about device compatibility. Speed wasn't the issue; confidence was.
What I shipped
Replaced the fast checkout with a 3-step compatibility check. Added a device-scan screen and plain-English confirmation of "your phone supports eSIM." Slower flow, but users understood what they were buying before paying.
Key decision
PM wanted to keep 1-click and add a tooltip. I tested both. The 3-step flow won by 25 points on conversion. We shipped it in 2 weeks with existing APIs.
View Project ↗
+25%
FTU Conv.
A/B tested, 2-week rollout
03. Generative Prototypes
Figure 1.0

The Agent UX Wind Tunnel

Generative_Friction.p5
Try it: Move your cursor over the canvas. The particles slow down near your mouse, simulating productive friction in a generative system.
Figure 1.1

Generative Prototypes & Data Vis

Creative_Tooling.js
Entropy
Flow
Weave

Sketches built with p5.js, each one exploring a different interaction pattern or data visualization idea. Use the sliders above to change the global parameters.

04. Writing & Ideas
Platform

Thinking Out Loud

Notes on productive friction, creative tools, and what happens when AI meets culture.
Request Access ↗

Essay
Why GenAI Needs Productive Friction

When AI tools optimize for speed, they hollow out the thinking that makes the work valuable in the first place.

Request Draft
Framework
Algorithmic Stewardship

How do you design AI systems that respect the cultural knowledge they're trained on? Notes from weaving, calligraphy, and material archives.

In Progress
Practice Note
Designing for the Weaver, Not the Loom

What I learned about creative constraints from building a computational weaving tool.

Notes